In the Panel Editor, interactors are bound one of three ways:
The way an interactor is bound indicates whether the bound element affects, or is affected by, the element that it is bound to.
To connect interactors (or groups of interactors) to elements in your model:
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On the Tools menu, click Bind. The Bindings/Properties dialog box displays.
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From the Bindings/Properties dialog box, the following properties and actions are supported:
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Name - displays the name of the interactor.
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Label/I.D. - displays the label associated with the interactor.
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Type - displays the type of interactor.
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Bindings/Properties - a button that toggles between the binding information and the properties information for the currently selected element.
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Auto Save - When the check box is selected, each edit is automatically applied as it is inputted.
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Bind Method - Choose from Input, Output, or Input/Output.
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Element type - Choose from Bit, Condition, Event, State, or Activity.
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Button type - Choose from Flash, Toggle, or Push Release.
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Choose - Defines an element. Select the Controlled By field from the editing area by clicking on the field name and then click Choose. The Element Selection for Panel dialog box displays with the selections for the field.
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Click Filter. A list of elements displays.
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The Fill Defaults option enables you to fill in the enumerated values automatically when you are binding an enumerated type to an interactor or group that can be associated with an enumerated value, for example, the vertical and horizontal choice buttons.
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The following sections describe the interactor bindings supported by the panel editor.